Advanced AI Mechanics in Unity 3D for Immersive Gameplay.A Study on Finite State Machines & Artificial Intelligence
Journal Title: International Journal of Innovations in Science and Technology - Year 2024, Vol 6, Issue 4
Abstract
his research explores the history and operationalization of cutting-edge AI technologies, developed for the Unity 3D video engine, in particular how Artificial Intelligence (AI), animation, and FSMs have been used in video games. AI looks at the various elements incorporated in the game design as a means of augmenting the player experience with a focus totally on a game, where the player controls a Paladin character, alongside an array of enemy characters, including skeletons and mutant bosses. The second aspect provides a look at why it is necessary to experiment with such elements from the gamification perspective, with a specific interest in how player experience can be prolonged with these components. It also aims to design these components to provide players the satisfaction of playing the game, engagement after every session, and most importantly encouraging the players to come back and play the same scenario over and over again. In addition, this dissertation considers the principles and practice of the game in detail assessing how it fits in the category of an immersive experience. We have focused on how integrating FSMs and animation aids in creating smart actions in gaming characters to expound on the interactivity of the player. Because of these observations, AI will be a key factor in the transformation of future game development, which is boosted to raise the current level of gaming by inspiring more impressiveness and repeatability of gameplay.
Authors and Affiliations
Arslan Akram, Rabia Tehseen, Shazia Saqib, Faria Nazir, Maham Mehr Awan
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