Digital Technology Products in Arts and Entertainment: a New Business Paradigm for e-Learning
Journal Title: Digital Presentation and Preservation of Cultural and Scientific Heritage - Year 2017, Vol 7, Issue
Abstract
The paper represents study into who engages with culture subject studies online and via mobile, looking at available products, marketing patterns, customer behavior, attitudes, barriers and future trends.
Authors and Affiliations
Gita Senka
Scopus Database as a Source of Representing Bulgarian Science to the International Academic Community: The Present and Future Prospects
The assessment of research performance using international abstract and citation databases, or so-called global citation indexes, is currently the key criterion against which the advance of science is measured practicall...
Reinforcing Learning Setting through the Use of Digital Tools
The tremendous digital revolution is generating, in our society, complex transformations in teaching and learning setting. This will conduct innovation in education towards a new quality. This paper presents some possibl...
Multimedia Digital Library as a Constructive Block in Ecosystems for Digital Cultural Assets
Libraries have always been a valuable source of knowledge. The technology evolution transformed the traditional libraries into digital ones which arose the need of efficient serve of the huge amount of information that n...
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Serious video games applied for learning purposes play a significant and important role for the modern technology enhanced education. The paper presents an educational 3D maze video game dedicated to the development of c...
3D-Reconstruction of the Complex Stuccoes from Patrimony Buildings
The paper deals with 3D scanning techniques and instruments to survey the complex stuccoes from the architectural building Nanu-Muscel from Bucharest. EXAscan Portable 3D Laser Scanner has been used to exploit the advant...