GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE

Journal Title: International journal of research -GRANTHAALAYAH - Year 2019, Vol 7, Issue 5

Abstract

Game – based learning is a process of inquiry that requires asking questions, observing, data exploration and data manipulation. It requires learning to apply and generalize scientific knowledge. Creating such learning environment requires engaging learners in different games. Active engagement in learning activities develops conceptual understanding and motivates students to seek further information. The study described the game – based learning activities in teaching science as assessed by science teachers relative to motivation, application, feedback and reinforcement. It also analyzed significant differences in the teachers’ assessments on the game – based activities according to profile variables. The extent by which the learning competencies were achieved and the constraints met using game – based learning activities were determined. The descriptive method was used with the questionnaire as the main instrument to gather important data complimented by interview. Respondents were 35 science teachers in and the statistical tools used were weighted mean, frequency, t-test and F-test were the statistical tools used in this study. The findings revealed that majority of secondary science teachers in Oblate Schools were female, single, early adult with bachelor’s degree. The science teachers strongly agreed that game – based learning activities utilized in application component. There is a significant difference between the descriptions of game – based learning activities when grouped according to age. The learning competencies in Biology and Physics are achieved to a moderate extent but slightly achieved in Earth Science and Biology. Insufficient materials and individual differences of the students were constraints met by science teachers.

Authors and Affiliations

Keywords

Related Articles

STUDY ON PRODUCTION POTENTIAL AND PRESERVATION METHODS OF HIDE AND SKIN IN THREE SELECTED DISTRICTS OF GAMBELLA REGION, SOUTH WEST ETHIOPIA

Ethiopia is believed to have the largest livestock population in Africa. An estimate indicates that the country is a home for about 54 million cattle, 25.5 million sheep and 24.06 million goats. Therefore, this study was...

ROLE OF JALUKAVACHARAN AND MAHAMANJISHTADI KWATH IN THE MANAGEMENT OF MUKHADUSHIKA W.S.R TO ACNE VULGARIS- A CASE STUDY

Acne vulgaris is a disease of the pilosebaceous follicle characterized by noninflammatory (open and closed comedowns) and inflammatory lesions (papules, pustules, and nodules). There are four major factors involved in th...

INDOOR AIR POLLUTION IN INDIA AND HEALTH HAZARDS

The ambient air quality in Indian cities has degraded to hazardous levels over the last two decades. People are exposed to extreme health risks due to increasing particulate matter, hazardous airborne agents in indoor sp...

THE ECONOMIC OF SCAVENGING BUSINESS IN MUBI METROPOLITAN AREA

The study examines the economics of scavenging (Baban Bola or Yan Bola), in Mubi by over increasing numbers of unemployed youths in Mubi. The data was collected through closed ended questionnaires (60) and through resear...

LEVEL OF AWARENESS AND PARTICIPATION OF PANTAWID PAMILYANG PILIPINO PROGRAM BENEFICIARIES ON CLIMATE CHANGE ADAPTATION AND MITIGATION

This paper determined the level of awareness of Pantawid Pamilyang Pilipino Program (4Ps) beneficiaries on Climate Change and their level of participation in climate change adaptation and mitigation. The study is anchore...

Download PDF file
  • EP ID EP581694
  • DOI 10.5281/zenodo.3241249
  • Views 134
  • Downloads 0

How To Cite

(2019). GAME-BASED LEARNING ACTIVITIES IN TEACHING GRADE 7 SCIENCE. International journal of research -GRANTHAALAYAH, 7(5), 256-277. https://europub.co.uk./articles/-A-581694