Get real: Narrative and gameplay in The Last of Us

Abstract

This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrative. While many other video games include similar tropes to make the games more accessible and appealing to consumers, the narrative in The Last of Us ultimately suffers because of its developers’ attempt to appeal to a mass audience.

Authors and Affiliations

Scott Hughes

Keywords

Related Articles

Social closure and social policy The debates on social opening within benefit societies in the advent of national health insurance

Social solidarity is based on categories of belonging; trade unions rely on their members’ selfunderstanding as trade fellows and nation states on the ‘imagined’ (Anderson 2006 [1983]) common identity of their population...

Vocabularies of motives in the education of deaf students

Communication is a foundational step for more elaborated constructions of society such as education or institution. A reverse impact is also present in different forms among which the vocabularies of motives. In specific...

Introduction

‘Based on a true story’: Ethnography’s impact as a narrative form

The social construction of menopause as disease: A literature review

Menopause is not only a natural biological aspect of women’s life, but, also, a social construct, mainly due to the contribution of the medical science. The article analyzes, in its first four parts, how this social cons...

Drunken sled dogs: Celebration, alcohol use and teamwork in nature tourism guiding

Work in the tourism industry often suffers from the blending of leisure and work as front-line service sector employees are expected to partake in the tourists’ celebrations as a routine part of their job. This article f...

Download PDF file
  • EP ID EP163940
  • DOI -
  • Views 130
  • Downloads 0

How To Cite

Scott Hughes (2015). Get real: Narrative and gameplay in The Last of Us. Journal of Comparative Research in Anthropology and Sociology, 6(1), 149-154. https://europub.co.uk./articles/-A-163940