Impairment or Empowerment: Game Design to Reduce Social Stigma for Children with Physical Disabilities

Journal Title: Acta Ludologica - Year 2019, Vol 2, Issue 1

Abstract

Digital games can address social problems, such as the integration of marginalized persons into the community at large. For example, six children in a thousand live with an ambulatory disability. Communities must learn to accept children in wheelchairs. This social rehabilitation is problematic. It requires that hostile social environments, particularly the classroom, become more supportive. Issue awareness among classmates without disabilities can be improved by education-based interventions but such interventions rarely change behaviour. Interactive personal contact between able children and disabled role models has been shown to be effective but it cannot be readily scaled. Digital games offer an appealing intervention vector, easily scalable and highly interactive. This pilot study investigates game design that may promote social esteem.

Authors and Affiliations

Dov Jacobson, Marianne Hardart, Jesse Jacobson, Elizabeth Fanning, Nancy Kechner

Keywords

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  • EP ID EP529351
  • DOI -
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How To Cite

Dov Jacobson, Marianne Hardart, Jesse Jacobson, Elizabeth Fanning, Nancy Kechner (2019). Impairment or Empowerment: Game Design to Reduce Social Stigma for Children with Physical Disabilities. Acta Ludologica, 2(1), 26-41. https://europub.co.uk./articles/-A-529351