Quest as a technology for developing the creativity of future biology teachers

Abstract

The article describes the possibilities of using quest-technology in the educational process of higher educational institutions. It is noted that the quest is an innovative game learning technology that trains to find necessary information, analyze it, systematize it and solve various problems and tasks, while passing consistent route or plot. The quest is based on the intellectual contest with elements of the role-playing game. It is emphasized that this technology contributes to the growth of students’ positive learning motivation, formation of their communicative and informational competence, creativity development, and methodological competence of future teachers. The article generalizes quest types according to the different criteria. Examples of using quests of natural subjects for vocational guidance work with senior pupils and creativity development process of future biology teachers are described in the article. The guidance papers of quest tasks based on own experience of teaching the course “Theory and Methodology of Teaching Biology in the Senior Profile School” at Zhytomyr Ivan Franko State University are provided.

Authors and Affiliations

Р. К. Мельниченко

Keywords

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  • EP ID EP551201
  • DOI -
  • Views 93
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How To Cite

Р. К. Мельниченко (2018). Quest as a technology for developing the creativity of future biology teachers. Науковий часопис Національного педагогічного університету імені М. П. Драгоманова. Серія 5 Педагогічні науки: реалії та перспективи, 64(), 148-153. https://europub.co.uk./articles/-A-551201