Simulating Complex Environmental Phenomena Using Cubemap Mapping Technique

Abstract

concepts of simulation of rain falling effects using: Delta3D Particle System Editor, which renders rain falling effect using two static raindrop textures, and Physical Properties-Based Method which renders rain falling effect by mapping the background scene onto raindrops according to their refraction property. We observe that the reflection property of a raindrop is also important since it contribute to its visibility in the dark regions. Hence, we propose a new method that takes into account both refraction and reflection property of raindrop. increase in the computational speed of graphics hardware in recent times. This power afforded by modern graphics cards enables the possibility of simulating complex environmental phenomena.

Authors and Affiliations

Movva. N. V. Kiran Babu, Ch. Siva Rama Krishna, M. Hanumantha Rao and V. Venu Gopal

Keywords

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  • EP ID EP26552
  • DOI -
  • Views 349
  • Downloads 8

How To Cite

Movva. N. V. Kiran Babu, Ch. Siva Rama Krishna, M. Hanumantha Rao and V. Venu Gopal (2012). Simulating Complex Environmental Phenomena Using Cubemap Mapping Technique. International Journal of Engineering, Science and Mathematics, 2(1), -. https://europub.co.uk./articles/-A-26552