The Role of Camera Convergence in Stereoscopic Video See-through Augmented Reality Displays

Abstract

In the realm of wearable augmented reality (AR) systems, stereoscopic video see-through displays raise issues related to the user’s perception of the three-dimensional space. This paper seeks to put forward few considerations regarding the perceptual artefacts common to standard stereoscopic video see-through displays with fixed camera convergence. Among the possible perceptual artefacts, the most significant one relates to diplopia arising from reduced stereo overlaps and too large screen disparities. Two state-of-the-art solutions are reviewed. The first one suggests a dynamic change, via software, of the virtual camera convergence, whereas the second one suggests a matched hardware/software solution based on a series of predefined focus/vergence configurations. Potentialities and limits of both the solutions are outlined so as to provide the AR community, a yardstick for developing new stereoscopic video see-through systems suitable for different working distances.

Authors and Affiliations

Fabrizio Cutolo, Vincenzo Ferrari

Keywords

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  • EP ID EP374978
  • DOI 10.14569/IJACSA.2018.090803
  • Views 113
  • Downloads 0

How To Cite

Fabrizio Cutolo, Vincenzo Ferrari (2018). The Role of Camera Convergence in Stereoscopic Video See-through Augmented Reality Displays. International Journal of Advanced Computer Science & Applications, 9(8), 12-17. https://europub.co.uk./articles/-A-374978