The Use of Researcher-Made Geography Games in Enhancing Students’ Performance in Naming Asian Countries: A Qualitative Action Research

Journal Title: Psychology and Education: A Multidisciplinary Journal - Year 2024, Vol 22, Issue 6

Abstract

One of the most challenging aspects of learning the Araling Panlipunan subject is becoming familiar with the locations of countries and naming them. This study seeks to enhance the performance of students in naming Asian countries through the implementation of researcher-made geography games that will serve as an intervention. The researchers of this study used the generic qualitative approach. The intervention followed a three steps process wherein an in-depth interview was given before the entire session to know how students describe their performance in naming Asian countries. After conducting the pre-intervention interview, the researchers have begun to conduct the intervention. There was a total of six sessions. Afterward, a post-intervention in- depth interview was given as the last step. The responses were collated and analyzed. The study shows participants' average knowledge and performance in naming Asian countries. This is constituted by four underlying factors, which are: unfamiliarity with Asian countries; unfamiliarity with location; difficulty in the pronunciation of country names; and difficulties in the spelling of unfamiliar country names. After the intervention, four major themes were generated: gained knowledge of countries' names; improved familiarity with the location of countries; established prior knowledge of geography; and eliciting interest in learning geography. It also shows four significant themes in students' insights on the use of the intervention: the need to improve geographical knowledge; reading and studying geography-related materials; incorporation of various approaches in learning geography; and fun learning. The study's results prove that using researcher-made geography games significantly influences students' performance through the gained knowledge and the pertained positive learning behavior, yet still makes learning enjoyable.

Authors and Affiliations

Edu Lavega, Almar Gabriel, Christian Jade Gadogdog

Keywords

Related Articles

Pedagogical Competencies of Public Senior High School Teachers in Entrepreneurship Subject

This study aimed to assess the pedagogical competencies of public senior high school teachers in Nueva Vizcaya regarding entrepreneurship education, serving as the basis for a proposed professional development program. T...

Posttraumatic Growth among Grieving Parents after a Traumatic Loss in Bataan, Philippines

The unexpected death of a child is an unimaginable experience for a parent. However, recent studies have shown that growth can still be experienced. This study aimed to convey the lived experience of posttraumatic growth...

Unfolding the Saga of Online ESL Teachers: A Descriptive Phenomenological Study

This study investigated and thoroughly analyzed the saga of Online ESL Teachers. Using Collaizi's Descriptive Phenomenological Data Analysis, the researchers interviewed eight (8) Online ESL Teachers who are currently em...

When Leading becomes a Burden: Phenomenological Investigation into Actual Experiences of Student Leaders under “Leadership Pressure”

Student leaders assume leadership responsibilities in school, in various organizations, or in other settings. These leaders are essential to the development of the school community because they represent and secure the s...

Factors Affecting Senior High School Track Preferences of Grade 10 Students in the District of Morong, Division of Rizal

The study aimed to determine the factors affecting senior high school track preferences of Grade 10 students in the district of Morong. The respondents of the study were 495 students which is 50 percent of the total popu...

Download PDF file
  • EP ID EP761638
  • DOI 10.5281/zenodo.12820117
  • Views 20
  • Downloads 0

How To Cite

Edu Lavega, Almar Gabriel, Christian Jade Gadogdog (2024). The Use of Researcher-Made Geography Games in Enhancing Students’ Performance in Naming Asian Countries: A Qualitative Action Research. Psychology and Education: A Multidisciplinary Journal, 22(6), -. https://europub.co.uk./articles/-A-761638