Virtual Reality (VR) in Pediatrics: Innovative Perspectives with Special Reference to Clinical Applications and Pediatric Rehabilitation

Journal Title: Journal of Regenerative Biology and Medicine - Year 2021, Vol 3, Issue 3

Abstract

Virtual reality (VR) is the term used to describe representation and perception in a computer-generated, virtual environment. The term was coined by author Damien Broderick in his 1982 novel “The Judas Mandala". The term "Mixed Reality" describes the mixing of virtual reality with pure reality. The term "hyper-reality" is also used. Immersion plays a major role here. Immersion describes the embedding of the user in the virtual world. A virtual world is considered plausible if the interaction is logical in itself. This interactivity creates the illusion that what seems to be happening is actually happening. A common problem with VR is "motion sickness." To create a sense of immersion, special output devices are needed to display virtual worlds. Here, "head-mounted displays", CAVE and shutter glasses are mainly used. Input devices are needed for interaction: 3D mouse, data glove, flystick as well as the omnidirectional treadmill, with which walking in virtual space is controlled by real walking movements, play a role here.

Authors and Affiliations

Bittmann S, Moschüring-Alieva E, Luchter E, Weissenstein A, Villalon G

Keywords

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  • EP ID EP707374
  • DOI https://doi.org/10.37191/Mapsci-2582-385X-3(3)-070
  • Views 79
  • Downloads 0

How To Cite

Bittmann S, Moschüring-Alieva E, Luchter E, Weissenstein A, Villalon G (2021). Virtual Reality (VR) in Pediatrics: Innovative Perspectives with Special Reference to Clinical Applications and Pediatric Rehabilitation. Journal of Regenerative Biology and Medicine, 3(3), -. https://europub.co.uk./articles/-A-707374