BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB

Journal Title: Acta Ludologica - Year 2018, Vol 1, Issue 1

Abstract

John Pearl is a design director and principal artist at Gunfire Games. Over the past 17 years, he has worked in different positions including for example, character art director or technical art director, which enabled him to work with a number of different styles and genres of games while in these positions. He is one of the founders of Gunfire Games and the author of the Darksiders Franchise including the recent Darksiders II: Deathinitive Edition. Not being a researcher involved in truly academic research, the author´s ambition was to write a bo k that would be “a testament of the community within the games industry of people who want to see others succeed.” The video games industry is a growing industry. With more people getting into gaming there is a greater demand for talented artists to construct video games. John Pearl knows this well because he is a concept artist with long experience.

Authors and Affiliations

Anna Hurajová

Keywords

Related Articles

THE CRPG BOOK: A GUIDE TO COMPUTER ROLE-PLAYING GAMES

There have been a lot of books about games history written so far. Some better than others, but none with such an interesting and moving story behind its creation as CRPG Book: A Guide to Computer Role-Playing Games. It...

THE ISSUE OF SLOVAK DIGITAL-GAMES’ MUSEOLOGY

Interview with Maroš BROJO by Nikola Kaňuková

Impairment or Empowerment: Game Design to Reduce Social Stigma for Children with Physical Disabilities

Digital games can address social problems, such as the integration of marginalized persons into the community at large. For example, six children in a thousand live with an ambulatory disability. Communities must learn t...

Event Horizon and LARPs in Slovakia 2019

Event Horizon, o.z. is a residents’ association focusing on development, support and education in the field of cultural, social and educational events. It not only organizes LARP by itself, but also helps other organizer...

Slovak Arts Council: Grants to Support Digital Games Creation

The gaming industry represents a significant driver of advanced economies. Slovakia does not want to lag behind in this respect. There are some possibilities of how to support the development of digital games. One of the...

Download PDF file
  • EP ID EP288571
  • DOI -
  • Views 100
  • Downloads 0

How To Cite

Anna Hurajová (2018). BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB. Acta Ludologica, 1(1), 60-61. https://europub.co.uk./articles/-A-288571