MODELING PROACTIVE ENVIRONMENT FOR MASTERING TECHNOLOGY TO SOLVE INVENTIVE PROBLEMS BY STUDENTS

Journal Title: Knowledge International Journal - Year 2018, Vol 26, Issue 2

Abstract

A model has been proposed for reflexive mastery of students of gaming techniques for the metadisciplinary knowledge of young children trained in kindergarten. Experimental work on metadisciplinary training of bachelors in "Pre-school pedagogy and foreign language" has been described. Elements of Technology for solving inventive tasks in the Language Teaching Methodology (created by the Russian scientist Altshuller) are being tested, enabling systematic and interdisciplinary knowledge. The contributing point in the publication is the author's classification of the TRIZ game activities. The term ‘TRIZ’ comes from the Russian phrase“ teoriya resheniya izobretatelskikh zadatch” which means the “theory of inventive problem solving.” This is a new theory of problems solving which helps for generating and selecting good solutions to problems. Gaming activities have been selected, the participation of which requires cognitive experience from different educational fields, reconsidered through the mechanisms of fantasy and lateral discursive thinking. The creative tasks, useful for mastering the interconnections in the surrounding world through the application of universal thought operations, are at the same time a tool for the development of dialogue and discourse. This determines my interest in them and in the idea of them being studied and applied by the students in their practical activities with children in kindergartens. Depending on their creative character and the possibility of verifying the solidified knowledge, group and pair forms are organized for the relaying of the game content. The article describes the most interesting creative tasks, based on the Theory of inventive problem solving, which suggest meta-science from different sources and student's personal development in a proactive educational environment. In this way students can acquire an original way for organization of the native language teaching to children of preschool age and an original instrument to absorb metadisciplinary information. In a fun way children assimilate system visions of the world as an overall picture of interrelationships and interdependencies, relying on their discourse thinking. Situation-based role-plays are suggested as a complex of activities to attain rational methodological organisation of the teaching process. They create a meaningful context for language use and verbal thinking.

Authors and Affiliations

Mariana Balabanova

Keywords

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  • EP ID EP50011
  • DOI -
  • Views 280
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How To Cite

Mariana Balabanova (2018). MODELING PROACTIVE ENVIRONMENT FOR MASTERING TECHNOLOGY TO SOLVE INVENTIVE PROBLEMS BY STUDENTS. Knowledge International Journal, 26(2), -. https://europub.co.uk./articles/-A-50011