SELF- AND CROSS-PROMOTION WITHIN DIGITAL GAMES

Journal Title: Marketing Identity - Year 2016, Vol 4, Issue 1

Abstract

The exponential growth of online gaming in current digital-gaming sector is causing an increase in the importance of in-game advertising commercial dynamic to the detriment of in-game advertising static forms preferred in the past. Therefore, static in-game advertising found its usability in the field of selfpromotion and cross-promotion. The study focuses on a qualitative analysis regarding different ways of how famous digital games developers, publishers and distributors are presenting their brands within digital games considering various forms, explicitness of presentation and integration of self-/cross-promotion in the sphere of digital games.

Authors and Affiliations

Zdenko Mago

Keywords

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  • EP ID EP174525
  • DOI -
  • Views 110
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How To Cite

Zdenko Mago (2016). SELF- AND CROSS-PROMOTION WITHIN DIGITAL GAMES. Marketing Identity, 4(1), 336-345. https://europub.co.uk./articles/-A-174525