The Implementation of NHT and GQGA Learning Model to Enhance Student’s Liveliness and Cognitive Learning Outcomes
Journal Title: Indonesian Journal of Informatics Education - Year 2017, Vol 1, Issue 1
Abstract
The objectives of the research are: (1) to identify whether the use of Numbered Heads Together (NHT) and Giving Question Getting Answer (GQGA) can improve the students’ activeness in peripheral reparation at X TKJ SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016; (2) to identify whether the use of Numbered Heads Together (NHT) and Giving Question Getting Answer (GQGA) can improve the students’ cognitive learning outcomes at X TKJ SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016. This research was classroom action research which conducted in two cycles. Each cycle consisted of planning, action, observation, and reflection from March until April 2016. The subject of research was the X TKJ grade of SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016. The research data were collected by using techniques of interview, observation, tests (pre-test and post-test), documentation. The qualitative data were validated by using triangulation, and then the quantitative data were validated by using content validity. The qualitative data were analyzed by using reduction, presentation, verification, conclusion, and then the quantitative data were analyzed by using descriptive statistics. The results showed that the implementation of collaboration NHT and GQGA improved the activeness and cognitive learning outcomes. The percentage of activeness before the implementation of collaboration NHT and GQGA was 19,44%, after that 61,54% in cycle I, and 69,23% in cycle II. The cognitive learning outcomes also increased. The percentage of the qualified students was 38,46%, after that 51,28% in cycle I, and 71,79% in cycle II. From the results above, it can be concluded that the implementation of collaboration NHT and GQGA can improve the activeness and learning outcomes in peripheral reparation at X TKJ students of SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016
Authors and Affiliations
Binti Arifah Mardiastuti, Dwi Maryono, Rosihan Ari Yuana
Development of an Android-based Learning Media Application for Visually Impaired Students
This research aims to develop the English for Disability (EFORD) application, on Android-based learning English media for Visually Impaired students and determine its based this on assessment of matter expert, media expe...
The Influences of Problem-Based Learning Model with Fishbone Diagram to Student’s Critical Thinking Ability
Problem-based learning is characterized by the existence of a real problem as the context wherein students learn critical thinking skills, problem-solving, and knowledge acquisition. The concept of critical thinking gain...
The Comparison of the Discovery Learning and Project Based Learning and their Influences on Student’s Motivation to Learn Conditional Structure Programming
The research aims to know (1) the differences of the influence of discovery learning and project-based learning combined with college ball model’s influence to student’s achievement in conditional structure programming;...
The Influence of Group Investigation and Virtual Box Learning Media to Students’ Activeness
This research aims to know whether the implementation of Group Investigation learning model and Virtual Box learning media can increase students activeness and learning achievement on the subject of operating system clas...
The Use of Robomind Application in Problem Based Learning Model to Enhance Student’s Understanding of the Conceptual Programming Algorithm
The purpose of this research was to improve understanding of basic programming algorithms concept of class X TKJ 1 SMK N 1 Banyudono on Basic Programming lesson using robomind application through Problem Based Learning m...