War Narrative in Digital Games and ‘Playing The Victim’ as the Construction of an Opposing Subjectivity: This War of Mine

Journal Title: Moment Dergi - Year 2017, Vol 4, Issue 2

Abstract

War theme has been narrated in audio-visual, oral, written or interactive forms of media, it became a prevalent resource for narrative level in digital games which also became prevalent after digital revolution and described as interactive dramas. Mainstream game industry placed gamer-subjects frequently as soldiers in war games and represented war with warrior experience limited to obeying military orders given by the game. A digital game titled This War of Mine (Drozdowski, 2016) represents war from war victims’ perspective and draws attention with its endeavour to orient the gamer for making possible ethical choices. In the scope of this research, gamer subjectivity in game text and critical gaming practice are analysed and discussed in the context of the game, This War of Mine, from an ideological perspective.

Authors and Affiliations

Ozge Sayılgan

Keywords

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  • EP ID EP419766
  • DOI 10.17572/mj2017.2.374395
  • Views 168
  • Downloads 0

How To Cite

Ozge Sayılgan (2017). War Narrative in Digital Games and ‘Playing The Victim’ as the Construction of an Opposing Subjectivity: This War of Mine. Moment Dergi, 4(2), 374-395. https://europub.co.uk./articles/-A-419766